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Devlog
Persistent Data - Jaren Urey
September 20, 2025
by
JarenU
Preface: Sometimes it is good to have a bit of foresight when it comes to development. It sucks having to go back and fix things you have already made. But hey, hindsight is 20/20. Up until now many o...
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Small things can make or break your progress - by Mason Miller
September 20, 2025
by
Masonicle
Preface : Glitches can completely alter the progress of your plan for a project. Having to suddenly change course and take time into something you did not expect can be very frustrating as it takes ti...
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A Lesson in Unreal & Audio - Tim Kim
September 20, 2025
by
47thButterDog
Hi, everyone! With the release of our second update here, I'd like to share with you all everything that I've learned during my journey as a developer in Unreal - but I don't think a single blog post...
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Collisions can be Tricky - Mason Miller
September 13, 2025
by
ClashWorks
Preface Collisions can be tricky, it can be even more tricky when your player is a ghost that is set not to interact with anything. For the premise of our game to work we need to have very limited col...
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Lesson in Perforce-Unreal Relations - by Tim Kim
September 13, 2025
by
47thButterDog
Preface It's easy to think that understanding and embedding a process into your habits is easy up until you reach an error that leaves you scratching your head... in my case, this was more than eviden...
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"From scratch" -Jaren Urey 9/11/2025
September 12, 2025
by
ClashWorks
It has been a long while since I have started a new Unreal project, and even longer since I have set up a player character from scratch. So there was a bit of a relearning that had to be done. How to...
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